Ashley Bradley
Entry 07  /  after AdventureQuest, 2002

Questward

A town, a quest board, and a monster a click away. Turn-based, one fight at a time.

Not built yet. The research below is done; the game is not. This page will grow a player.

Classic mode keeps

ClassicModern
stage600x400, integer scaledfluid, min 600x400
tick rate24 Hz24 Hz
savesone characterseveral, kept, and synced
inputmouse onlymouse, keyboard and gamepad on the menus

Guesses and liberties

  • Nothing is built yet, and nothing has been observed yet. See NOTES.md for the one question that has to be settled before this is started.
  • The stage size and frame rate are guesses at a 2002 Flash game and need measuring.