Ashley Bradley
Entry 06  /  after Stick RPG, 2003

Nine to Five

A city, a clock, and three numbers to raise. Work, study, lift, gamble, repeat.

Not built yet. The research below is done; the game is not. This page will grow a player.

Classic mode keeps

ClassicModern
stage550x400, integer scaledfluid, min 550x400
tick rate30 Hz30 Hz
savesone Continue slot, as the title screen offersseveral lives, kept
game length15, 40, 100 days or unlimited, chosen up frontthe same choice
inputarrow keys to walk, mouse for every screenthe same, plus gamepad and touch

Guesses and liberties

  • Nothing is built yet. Everything in NOTES.md is from watching the original for a few minutes, not from a wiki.
  • The title, new-game and character screens, the HUD and the first street were observed; every building interior, job, price, stat effect and the day/night schedule still need observing.
  • Cars on the road cost health on contact — seen once, 20/20 to 10/20. Whether that is fixed or scales is unknown.