Monument
Miners at the back, swords at the front, and a statue that must not fall.
Classic mode keeps
| Classic | Modern | |
|---|---|---|
| stage | 800x450, integer scaled | fluid, min 800x450 |
| tick rate | 30 Hz | 30 Hz |
| saves | one campaign, saved from the map | several campaigns, kept |
| input | mouse for everything | mouse, plus keys for the unit buttons and orders |
| difficulty | Normal, Hard, Insane | the same three |
Guesses and liberties
- The Miner at 250, the Swordsman at 150, the cap of 20 with miners counted, the castle's 2 gold a second, the 100-gold bag, the three orders and the Armory come from playing the original (NOTES.md). The stage is guessed at 800 x 450.
- Every health, damage and speed figure is reconstructed from what a fight implied. The archer's cost and every later unit are guesses.
- The campaign order past the first land, and the lands' rosters, are guessed from the map's names. The original's direct control of a unit is not built.
- The Armory's miner upgrades were not read; two plausible ones stand in.