Ashley Bradley
Entry 05  /  after Stick War, 2009

Monument

Miners at the back, swords at the front, and a statue that must not fall.

Open standalone

Classic mode keeps

ClassicModern
stage800x450, integer scaledfluid, min 800x450
tick rate30 Hz30 Hz
savesone campaign, saved from the mapseveral campaigns, kept
inputmouse for everythingmouse, plus keys for the unit buttons and orders
difficultyNormal, Hard, Insanethe same three

Guesses and liberties

  • The Miner at 250, the Swordsman at 150, the cap of 20 with miners counted, the castle's 2 gold a second, the 100-gold bag, the three orders and the Armory come from playing the original (NOTES.md). The stage is guessed at 800 x 450.
  • Every health, damage and speed figure is reconstructed from what a fight implied. The archer's cost and every later unit are guesses.
  • The campaign order past the first land, and the lands' rosters, are guessed from the map's names. The original's direct control of a unit is not built.
  • The Armory's miner upgrades were not read; two plausible ones stand in.