Ashley Bradley
Entry 01  /  after Motherload, 2004

Deepcore

Drill down, haul ore up, spend it on going deeper. Something is waiting.

Open standalone

Classic mode keeps

ClassicModern
stage550x400, integer scaledfluid, min 550x400
tick rate30 Hz30 Hz
savesnone — a run dies with the tab, as the original did without an accountfly up to the save bot, or dock at any shop; tunnels are not kept, as the original said
inputarrows or WASD, mouse for every screenthe same, plus gamepad and remapping
pauseP pausesP pauses, and so does losing focus

Guesses and liberties

  • The stage size, block size, HUD layout, shop layouts and building order come from playing the original (see NOTES.md). The frame rate is still assumed to be 30.
  • Feet per block is inferred from the depth readout, which is continuous; 12.5 fits best but was not measured cleanly.
  • Fuel burn, thrust and drill speed are tuned to the original by feel and by the length of a tank, not measured.
  • Ore values, weights and upgrade tables are sourced; the depth bands they spawn in are estimates.
  • One upgrade price looks like a source error (Gigantic Bay at $50,000 breaks the ladder every other tier follows) and is treated as $5,000 pending confirmation.
  • Two published figures for the depth of the bottom disagree (-7187 ft and "beneath -7300 ft"). Unresolved.
  • The score per find was seen once (250 for a pale lump) and matches none of the published point values; the published table is used.